Wednesday, October 1, 2008

Build 9014

Talents
Assassination
  • Focused Attacks now gives 2 energy regardless of the rank.

Combat
  • Vitality increases your Energy regeneration rate by 8/16/25%. (Up from 3/6/10%)
  • Blade Twisting changed to : Increases the damage dealt by Sinister Strike and Backstab by 5/10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
  • Aggression has been moved from Tier 5 to Tier 4. Now increases the damage done by Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Glyphs
  • Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (Old - Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.)
  • Glyph of Preparation - Decreases the cooldown of Preparation by 2 min. (Old - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.)


Looks like they are finally giving Combat an increase in DPS compared to BC. Vitality is an attractive choice, Aggression is higher up and a bit more powerful and Blade Twisting is now a decent dagger PvP talent. Glyph-wise, eh.

I know the devs have some great theorycrafters working for the rogues but the major damage component of Combat builds is white damage. SS accounts for maybe 10% total damage output. Energy regen wasn't an issue in BC for combat and shouldn't be here either. 25% is nice but it still only comes to about 3e/s with CP. Who knows, maybe we'll see an additional item added to combat, like adding a CP after 10 crits.