Thursday, September 18, 2008

Build - 8962

New build, new changes.
Assassination
Skills
  • Ambush damage increased. (Check skill list for details) - All ranks were previously 335dmg
  • Envenom now gives you an additional 15% chance to apply Instant and Deadly Poison to targets for 1 sec plus an additional 1 sec per combo point. (Previously 25% chance)

Talents
  • Focused Attacks (Tier 8 ) gives your melee critical strikes 100% chance to generate 1/2/3 Energy. (Previously 30% chance)
  • Infectious Poisons removed.(Previously could not take)
  • Improved Poisons (Tier 4) now increases the chance to apply Instant and Deadly Poison to your target by 3/6/9/12/15%. (Previously increased the chance to apply all poisons by 5/10/15/20/25%)

Combat
Skills
  • Backstab damage increased. (Check skill list for details) Previously 225dmg

Talents
  • Unfair Advantage (Tier 9) now states that the effect cannot occur more then once per second. (Previously 1 per Dodge)

Subtlety
Talents
  • Enveloping Shadows (Tier 7) reduces the damage taken by area of effect attacks by 5/10/15%. (Previously increased your chance to avoid them)

Glyphs
  • Glyph of Sinister Strike -- Your Sinister Strike critical strikes have a 40% chance to add an additional combo point. (Previously 101%, which was a tooltip error)

Additionally, IP was changed to 0.1AP (from 0.15AP) and DP was changed to 0.8AP (from 0.12AP).


For those keeping track, IP is down 100dmg and DP is down 80dmg. Significant yes but the problem remains where daggers (the faster the better) will be the only PvE raid choice. The decrease to Envenom and Imp Poisons also has big DPS implications but still not enough to swap to another build. That being said, Focused Attacks just got a crazy boost. Most Rogues run 40%crit or more and at 1.5SPS or more, you're looking at about 2-3E/S gained, practically on par with Combat Potency.

I would rather they tweak combat and subtlety a bit as they definitely need the most work.

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